#110724: "Allow a player to declare they don't want to take optional moves until their next regular impulse"
Пра што гэтая справаздача?
Што адбылося? Калі ласка, абярыце з ніжэй прапісаныя
Што адбылося? Калі ласка, абярыце з ніжэй прапісаныя
Калі ласка, праверце, ці існуе ўжо справаздача на тую ж тэму
Калі гэта так, ПРАГАЛАСУЙЦЕ за гэтую справаздачу. Справаздачы з найбольшай колькасцю галасоў будуць разглядацца У ПЕРШУЮ ЧАРГУ!
| # | Status | Votes | Game | Type | Title | Last update |
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Дэталёвае апісанне
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• Калі ласка, скапіруйце тэкст памылкі, якую вы бачыце на экране (калі яна ёсць).
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• Калі ласка, растлумачце, што вы хацелі зрабіць, што вы зрабілі і што здарылася
• Якім браўзэрам вы карыстаецеся?
Google Chrome v120
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• Калі ласка, скапіруйце тэкст на англійскай замест перакладу на ваш мову. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Дзе можна знайсьці гэты тэкст у сістэме перакладу? Калі так, ці быў ён перакладзены больш за 24 гадзін таму?
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. • Якім браўзэрам вы карыстаецеся?
Google Chrome v120
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• Калі ласка, дакладна і коратка апішыце сваю прапанову, каб зрабіць яе найбольш даступнай для разумення.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. • Якім браўзэрам вы карыстаецеся?
Google Chrome v120
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• Што было намалявана на экране, калі вас заблакавала? (Пусты экран? Частка гульнявога стала? Паведамленне пра памылку?)
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. • Якім браўзэрам вы карыстаецеся?
Google Chrome v120
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• Якая частка правілаў не выкананая ў версіі BGA
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• Ці відаць парушэнне правілаў у паўторы гульні? Калі так, то на якім хаду?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v120
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• Якое гульнявое дзеянне вы хацелі зрабіць?
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• Што вы спрабавалі зрабіць, каб выканаць гэтае гульнявое дзеянне?
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• Што адбылося, калі вы паспрабавалі зрабіць гэта (паведамленне пра памылку, паведамленне ў радку стану гульні ...)?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v120
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• На якім кроку гульні адбылася праблема (якая была інструкцыя ў той момант у гульні)?
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• Што адбылося, калі вы паспрабавалі здзейсніць гульнявое дзеянне (паведамленне пра памылку, паведамленне ў радку стану гульні ...)?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v120
-
• Калі ласка, апішыце памылку адлюстравання. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. • Якім браўзэрам вы карыстаецеся?
Google Chrome v120
-
• Калі ласка, скапіруйце тэкст на англійскай замест перакладу на ваш мову. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Дзе можна знайсьці гэты тэкст у сістэме перакладу? Калі так, ці быў ён перакладзены больш за 24 гадзін таму?
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. • Якім браўзэрам вы карыстаецеся?
Google Chrome v120
-
• Калі ласка, дакладна і коратка апішыце сваю прапанову, каб зрабіць яе найбольш даступнай для разумення.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. • Якім браўзэрам вы карыстаецеся?
Google Chrome v120
Гісторыя справаздачы
Дадайце да гэтага дакладу
- Іншая Табліца ID / ID ходу
- Ці F5 вырашыла Вашу праблему?
- Ці з'яўлялася праблема некалькі разоў? Кожны раз? Выпадкова?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
