#113762: "Speed up asynchronous play"
Пра што гэтая справаздача?
Што адбылося? Калі ласка, абярыце з ніжэй прапісаныя
Што адбылося? Калі ласка, абярыце з ніжэй прапісаныя
Калі ласка, праверце, ці існуе ўжо справаздача на тую ж тэму
Калі гэта так, ПРАГАЛАСУЙЦЕ за гэтую справаздачу. Справаздачы з найбольшай колькасцю галасоў будуць разглядацца У ПЕРШУЮ ЧАРГУ!
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Дэталёвае апісанне
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• Калі ласка, скапіруйце тэкст памылкі, якую вы бачыце на экране (калі яна ёсць).
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. -
• Калі ласка, растлумачце, што вы хацелі зрабіць, што вы зрабілі і што здарылася
• Якім браўзэрам вы карыстаецеся?
Google Chrome v120
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• Калі ласка, скапіруйце тэкст на англійскай замест перакладу на ваш мову. Калі ў вас ёсць скрыншот гэтай памылкі (добрая звычка), вы можаце скарыстацца Imgur.com, каб загрузіць яго і ўставіць сюды спасылку.
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. -
• Дзе можна знайсьці гэты тэкст у сістэме перакладу? Калі так, ці быў ён перакладзены больш за 24 гадзін таму?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v120
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• Калі ласка, дакладна і коратка апішыце сваю прапанову, каб зрабіць яе найбольш даступнай для разумення.
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. • Якім браўзэрам вы карыстаецеся?
Google Chrome v120
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• Што было намалявана на экране, калі вас заблакавала? (Пусты экран? Частка гульнявога стала? Паведамленне пра памылку?)
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. • Якім браўзэрам вы карыстаецеся?
Google Chrome v120
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• Якая частка правілаў не выкананая ў версіі BGA
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. -
• Ці відаць парушэнне правілаў у паўторы гульні? Калі так, то на якім хаду?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v120
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• Якое гульнявое дзеянне вы хацелі зрабіць?
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. -
• Што вы спрабавалі зрабіць, каб выканаць гэтае гульнявое дзеянне?
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• Што адбылося, калі вы паспрабавалі зрабіць гэта (паведамленне пра памылку, паведамленне ў радку стану гульні ...)?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v120
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• На якім кроку гульні адбылася праблема (якая была інструкцыя ў той момант у гульні)?
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. -
• Што адбылося, калі вы паспрабавалі здзейсніць гульнявое дзеянне (паведамленне пра памылку, паведамленне ў радку стану гульні ...)?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v120
-
• Калі ласка, апішыце памылку адлюстравання. Калі ў вас ёсць скрыншот гэтай памылкі (добрая звычка), вы можаце скарыстацца Imgur.com, каб загрузіць яго і ўставіць сюды спасылку.
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. • Якім браўзэрам вы карыстаецеся?
Google Chrome v120
-
• Калі ласка, скапіруйце тэкст на англійскай замест перакладу на ваш мову. Калі ў вас ёсць скрыншот гэтай памылкі (добрая звычка), вы можаце скарыстацца Imgur.com, каб загрузіць яго і ўставіць сюды спасылку.
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. -
• Дзе можна знайсьці гэты тэкст у сістэме перакладу? Калі так, ці быў ён перакладзены больш за 24 гадзін таму?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v120
-
• Калі ласка, дакладна і коратка апішыце сваю прапанову, каб зрабіць яе найбольш даступнай для разумення.
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. • Якім браўзэрам вы карыстаецеся?
Google Chrome v120
Гісторыя справаздачы
2. Make sense
Currently, it looks like:
Player A income
Player B income
Player C income
Player A pay for authority
Player B pay for authority
Player C pay for authority
It would be half as many async turns if it instead was
Player A income, player A pay for authority
Player B income, player B pay for authority
Player C income, player C pay for authority
That's what I'm saying in item 1, not that it should be simultaneous (although I also think it should just be simultaneous)
Final remark regarding the aspect of simultaneous play, specifically for structures P3, P5, and P7, it's apparent that enabling simultaneous action is not feasible. This is due to the fact that certain rewards, such as receiving a deep space tile (with a military academy), a medal (with a transporter), or other items, are contingent on turn order. Attempting to differentiate based on which structures are in play could lead to confusion and complexity in implementation. Moreover, it's highly probable that such an approach might introduce additional issues and instability into the game.
Дадайце да гэтага дакладу
- Іншая Табліца ID / ID ходу
- Ці F5 вырашыла Вашу праблему?
- Ці з'яўлялася праблема некалькі разоў? Кожны раз? Выпадкова?
- Калі ў вас ёсць скрыншот гэтай памылкі (добрая звычка), вы можаце скарыстацца Imgur.com, каб загрузіць яго і ўставіць сюды спасылку.
