#120015: "Arena Games should allow turn-based in final days as long as the turn speed is sufficiently rapid"
Пра што гэтая справаздача?
Што адбылося? Калі ласка, абярыце з ніжэй прапісаныя
Што адбылося? Калі ласка, абярыце з ніжэй прапісаныя
Калі ласка, праверце, ці існуе ўжо справаздача на тую ж тэму
Калі гэта так, ПРАГАЛАСУЙЦЕ за гэтую справаздачу. Справаздачы з найбольшай колькасцю галасоў будуць разглядацца У ПЕРШУЮ ЧАРГУ!
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Дэталёвае апісанне
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• Калі ласка, скапіруйце тэкст памылкі, якую вы бачыце на экране (калі яна ёсць).
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. -
• Калі ласка, растлумачце, што вы хацелі зрабіць, што вы зрабілі і што здарылася
• Якім браўзэрам вы карыстаецеся?
Mozilla v5
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• Калі ласка, скапіруйце тэкст на англійскай замест перакладу на ваш мову. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Дзе можна знайсьці гэты тэкст у сістэме перакладу? Калі так, ці быў ён перакладзены больш за 24 гадзін таму?
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • Якім браўзэрам вы карыстаецеся?
Mozilla v5
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• Калі ласка, дакладна і коратка апішыце сваю прапанову, каб зрабіць яе найбольш даступнай для разумення.
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • Якім браўзэрам вы карыстаецеся?
Mozilla v5
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• Што было намалявана на экране, калі вас заблакавала? (Пусты экран? Частка гульнявога стала? Паведамленне пра памылку?)
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • Якім браўзэрам вы карыстаецеся?
Mozilla v5
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• Якая частка правілаў не выкананая ў версіі BGA
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. -
• Ці відаць парушэнне правілаў у паўторы гульні? Калі так, то на якім хаду?
• Якім браўзэрам вы карыстаецеся?
Mozilla v5
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• Якое гульнявое дзеянне вы хацелі зрабіць?
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. -
• Што вы спрабавалі зрабіць, каб выканаць гэтае гульнявое дзеянне?
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• Што адбылося, калі вы паспрабавалі зрабіць гэта (паведамленне пра памылку, паведамленне ў радку стану гульні ...)?
• Якім браўзэрам вы карыстаецеся?
Mozilla v5
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• На якім кроку гульні адбылася праблема (якая была інструкцыя ў той момант у гульні)?
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. -
• Што адбылося, калі вы паспрабавалі здзейсніць гульнявое дзеянне (паведамленне пра памылку, паведамленне ў радку стану гульні ...)?
• Якім браўзэрам вы карыстаецеся?
Mozilla v5
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• Калі ласка, апішыце памылку адлюстравання. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • Якім браўзэрам вы карыстаецеся?
Mozilla v5
-
• Калі ласка, скапіруйце тэкст на англійскай замест перакладу на ваш мову. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Дзе можна знайсьці гэты тэкст у сістэме перакладу? Калі так, ці быў ён перакладзены больш за 24 гадзін таму?
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • Якім браўзэрам вы карыстаецеся?
Mozilla v5
-
• Калі ласка, дакладна і коратка апішыце сваю прапанову, каб зрабіць яе найбольш даступнай для разумення.
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • Якім браўзэрам вы карыстаецеся?
Mozilla v5
Гісторыя справаздачы
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- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
