#123593: "show the path taken since your last turn"
Пра што гэтая справаздача?
Што адбылося? Калі ласка, абярыце з ніжэй прапісаныя
Што адбылося? Калі ласка, абярыце з ніжэй прапісаныя
Калі ласка, праверце, ці існуе ўжо справаздача на тую ж тэму
Калі гэта так, ПРАГАЛАСУЙЦЕ за гэтую справаздачу. Справаздачы з найбольшай колькасцю галасоў будуць разглядацца У ПЕРШУЮ ЧАРГУ!
| # | Status | Votes | Game | Type | Title | Last update |
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Дэталёвае апісанне
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• Калі ласка, скапіруйце тэкст памылкі, якую вы бачыце на экране (калі яна ёсць).
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. -
• Калі ласка, растлумачце, што вы хацелі зрабіць, што вы зрабілі і што здарылася
• Якім браўзэрам вы карыстаецеся?
Google Chrome v124
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• Калі ласка, скапіруйце тэкст на англійскай замест перакладу на ваш мову. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Дзе можна знайсьці гэты тэкст у сістэме перакладу? Калі так, ці быў ён перакладзены больш за 24 гадзін таму?
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. • Якім браўзэрам вы карыстаецеся?
Google Chrome v124
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• Калі ласка, дакладна і коратка апішыце сваю прапанову, каб зрабіць яе найбольш даступнай для разумення.
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. • Якім браўзэрам вы карыстаецеся?
Google Chrome v124
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• Што было намалявана на экране, калі вас заблакавала? (Пусты экран? Частка гульнявога стала? Паведамленне пра памылку?)
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. • Якім браўзэрам вы карыстаецеся?
Google Chrome v124
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• Якая частка правілаў не выкананая ў версіі BGA
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. -
• Ці відаць парушэнне правілаў у паўторы гульні? Калі так, то на якім хаду?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v124
-
• Якое гульнявое дзеянне вы хацелі зрабіць?
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. -
• Што вы спрабавалі зрабіць, каб выканаць гэтае гульнявое дзеянне?
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• Што адбылося, калі вы паспрабавалі зрабіць гэта (паведамленне пра памылку, паведамленне ў радку стану гульні ...)?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v124
-
• На якім кроку гульні адбылася праблема (якая была інструкцыя ў той момант у гульні)?
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. -
• Што адбылося, калі вы паспрабавалі здзейсніць гульнявое дзеянне (паведамленне пра памылку, паведамленне ў радку стану гульні ...)?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v124
-
• Калі ласка, апішыце памылку адлюстравання. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. • Якім браўзэрам вы карыстаецеся?
Google Chrome v124
-
• Калі ласка, скапіруйце тэкст на англійскай замест перакладу на ваш мову. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Дзе можна знайсьці гэты тэкст у сістэме перакладу? Калі так, ці быў ён перакладзены больш за 24 гадзін таму?
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. • Якім браўзэрам вы карыстаецеся?
Google Chrome v124
-
• Калі ласка, дакладна і коратка апішыце сваю прапанову, каб зрабіць яе найбольш даступнай для разумення.
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. • Якім браўзэрам вы карыстаецеся?
Google Chrome v124
Гісторыя справаздачы
- Basically, a player can move the crab token in only a single direction.
- Players can check replay to see past moves.
The replay function is too slow
This change would improve the game, makes it much easier to play
Дадайце да гэтага дакладу
- Іншая Табліца ID / ID ходу
- Ці F5 вырашыла Вашу праблему?
- Ці з'яўлялася праблема некалькі разоў? Кожны раз? Выпадкова?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
