#163396: "Text hard to read due to low resolution assets"
Пра што гэтая справаздача?
Што адбылося? Калі ласка, абярыце з ніжэй прапісаныя
Што адбылося? Калі ласка, абярыце з ніжэй прапісаныя
Калі ласка, праверце, ці існуе ўжо справаздача на тую ж тэму
Калі гэта так, ПРАГАЛАСУЙЦЕ за гэтую справаздачу. Справаздачы з найбольшай колькасцю галасоў будуць разглядацца У ПЕРШУЮ ЧАРГУ!
| # | Status | Votes | Game | Type | Title | Last update |
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Дэталёвае апісанне
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• Калі ласка, скапіруйце тэкст памылкі, якую вы бачыце на экране (калі яна ёсць).
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• Калі ласка, растлумачце, што вы хацелі зрабіць, што вы зрабілі і што здарылася
• Якім браўзэрам вы карыстаецеся?
Safari v18.3
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• Калі ласка, скапіруйце тэкст на англійскай замест перакладу на ваш мову. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Дзе можна знайсьці гэты тэкст у сістэме перакладу? Калі так, ці быў ён перакладзены больш за 24 гадзін таму?
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. • Якім браўзэрам вы карыстаецеся?
Safari v18.3
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• Калі ласка, дакладна і коратка апішыце сваю прапанову, каб зрабіць яе найбольш даступнай для разумення.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. • Якім браўзэрам вы карыстаецеся?
Safari v18.3
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• Што было намалявана на экране, калі вас заблакавала? (Пусты экран? Частка гульнявога стала? Паведамленне пра памылку?)
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. • Якім браўзэрам вы карыстаецеся?
Safari v18.3
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• Якая частка правілаў не выкананая ў версіі BGA
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• Ці відаць парушэнне правілаў у паўторы гульні? Калі так, то на якім хаду?
• Якім браўзэрам вы карыстаецеся?
Safari v18.3
-
• Якое гульнявое дзеянне вы хацелі зрабіць?
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• Што вы спрабавалі зрабіць, каб выканаць гэтае гульнявое дзеянне?
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• Што адбылося, калі вы паспрабавалі зрабіць гэта (паведамленне пра памылку, паведамленне ў радку стану гульні ...)?
• Якім браўзэрам вы карыстаецеся?
Safari v18.3
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• На якім кроку гульні адбылася праблема (якая была інструкцыя ў той момант у гульні)?
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• Што адбылося, калі вы паспрабавалі здзейсніць гульнявое дзеянне (паведамленне пра памылку, паведамленне ў радку стану гульні ...)?
• Якім браўзэрам вы карыстаецеся?
Safari v18.3
-
• Калі ласка, апішыце памылку адлюстравання. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. • Якім браўзэрам вы карыстаецеся?
Safari v18.3
-
• Калі ласка, скапіруйце тэкст на англійскай замест перакладу на ваш мову. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Дзе можна знайсьці гэты тэкст у сістэме перакладу? Калі так, ці быў ён перакладзены больш за 24 гадзін таму?
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. • Якім браўзэрам вы карыстаецеся?
Safari v18.3
-
• Калі ласка, дакладна і коратка апішыце сваю прапанову, каб зрабіць яе найбольш даступнай для разумення.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. • Якім браўзэрам вы карыстаецеся?
Safari v18.3
Гісторыя справаздачы
Дадайце да гэтага дакладу
- Іншая Табліца ID / ID ходу
- Ці F5 вырашыла Вашу праблему?
- Ці з'яўлялася праблема некалькі разоў? Кожны раз? Выпадкова?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
