#165217: "We need something more to prevent mistakes when laying out tracks"
Пра што гэтая справаздача?
Што адбылося? Калі ласка, абярыце з ніжэй прапісаныя
Што адбылося? Калі ласка, абярыце з ніжэй прапісаныя
Калі ласка, праверце, ці існуе ўжо справаздача на тую ж тэму
Калі гэта так, ПРАГАЛАСУЙЦЕ за гэтую справаздачу. Справаздачы з найбольшай колькасцю галасоў будуць разглядацца У ПЕРШУЮ ЧАРГУ!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Дэталёвае апісанне
-
• Калі ласка, скапіруйце тэкст памылкі, якую вы бачыце на экране (калі яна ёсць).
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
-
• Калі ласка, растлумачце, што вы хацелі зрабіць, што вы зрабілі і што здарылася
• Якім браўзэрам вы карыстаецеся?
Google Chrome v134
-
• Калі ласка, скапіруйце тэкст на англійскай замест перакладу на ваш мову. Калі ў вас ёсць скрыншот гэтай памылкі (добрая звычка), вы можаце скарыстацца Imgur.com, каб загрузіць яго і ўставіць сюды спасылку.
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
-
• Дзе можна знайсьці гэты тэкст у сістэме перакладу? Калі так, ці быў ён перакладзены больш за 24 гадзін таму?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v134
-
• Калі ласка, дакладна і коратка апішыце сваю прапанову, каб зрабіць яе найбольш даступнай для разумення.
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
• Якім браўзэрам вы карыстаецеся?
Google Chrome v134
-
• Што было намалявана на экране, калі вас заблакавала? (Пусты экран? Частка гульнявога стала? Паведамленне пра памылку?)
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
• Якім браўзэрам вы карыстаецеся?
Google Chrome v134
-
• Якая частка правілаў не выкананая ў версіі BGA
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
-
• Ці відаць парушэнне правілаў у паўторы гульні? Калі так, то на якім хаду?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v134
-
• Якое гульнявое дзеянне вы хацелі зрабіць?
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
-
• Што вы спрабавалі зрабіць, каб выканаць гэтае гульнявое дзеянне?
-
• Што адбылося, калі вы паспрабавалі зрабіць гэта (паведамленне пра памылку, паведамленне ў радку стану гульні ...)?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v134
-
• На якім кроку гульні адбылася праблема (якая была інструкцыя ў той момант у гульні)?
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
-
• Што адбылося, калі вы паспрабавалі здзейсніць гульнявое дзеянне (паведамленне пра памылку, паведамленне ў радку стану гульні ...)?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v134
-
• Калі ласка, апішыце памылку адлюстравання. Калі ў вас ёсць скрыншот гэтай памылкі (добрая звычка), вы можаце скарыстацца Imgur.com, каб загрузіць яго і ўставіць сюды спасылку.
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
• Якім браўзэрам вы карыстаецеся?
Google Chrome v134
-
• Калі ласка, скапіруйце тэкст на англійскай замест перакладу на ваш мову. Калі ў вас ёсць скрыншот гэтай памылкі (добрая звычка), вы можаце скарыстацца Imgur.com, каб загрузіць яго і ўставіць сюды спасылку.
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
-
• Дзе можна знайсьці гэты тэкст у сістэме перакладу? Калі так, ці быў ён перакладзены больш за 24 гадзін таму?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v134
-
• Калі ласка, дакладна і коратка апішыце сваю прапанову, каб зрабіць яе найбольш даступнай для разумення.
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
• Якім браўзэрам вы карыстаецеся?
Google Chrome v134
Гісторыя справаздачы
Дадайце да гэтага дакладу
- Іншая Табліца ID / ID ходу
- Ці F5 вырашыла Вашу праблему?
- Ці з'яўлялася праблема некалькі разоў? Кожны раз? Выпадкова?
- Калі ў вас ёсць скрыншот гэтай памылкі (добрая звычка), вы можаце скарыстацца Imgur.com, каб загрузіць яго і ўставіць сюды спасылку.
