#16600: "Don't allow users to make really stupid mistakes, or at least give a warning."
Пра што гэтая справаздача?
Што адбылося? Калі ласка, абярыце з ніжэй прапісаныя
Што адбылося? Калі ласка, абярыце з ніжэй прапісаныя
Калі ласка, праверце, ці існуе ўжо справаздача на тую ж тэму
Калі гэта так, ПРАГАЛАСУЙЦЕ за гэтую справаздачу. Справаздачы з найбольшай колькасцю галасоў будуць разглядацца У ПЕРШУЮ ЧАРГУ!
| # | Status | Votes | Game | Type | Title | Last update |
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Дэталёвае апісанне
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• Калі ласка, скапіруйце тэкст памылкі, якую вы бачыце на экране (калі яна ёсць).
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. -
• Калі ласка, растлумачце, што вы хацелі зрабіць, што вы зрабілі і што здарылася
• Якім браўзэрам вы карыстаецеся?
Firefox 75.0
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• Калі ласка, скапіруйце тэкст на англійскай замест перакладу на ваш мову. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Дзе можна знайсьці гэты тэкст у сістэме перакладу? Калі так, ці быў ён перакладзены больш за 24 гадзін таму?
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. • Якім браўзэрам вы карыстаецеся?
Firefox 75.0
-
• Калі ласка, дакладна і коратка апішыце сваю прапанову, каб зрабіць яе найбольш даступнай для разумення.
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. • Якім браўзэрам вы карыстаецеся?
Firefox 75.0
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• Што было намалявана на экране, калі вас заблакавала? (Пусты экран? Частка гульнявога стала? Паведамленне пра памылку?)
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. • Якім браўзэрам вы карыстаецеся?
Firefox 75.0
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• Якая частка правілаў не выкананая ў версіі BGA
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. -
• Ці відаць парушэнне правілаў у паўторы гульні? Калі так, то на якім хаду?
• Якім браўзэрам вы карыстаецеся?
Firefox 75.0
-
• Якое гульнявое дзеянне вы хацелі зрабіць?
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. -
• Што вы спрабавалі зрабіць, каб выканаць гэтае гульнявое дзеянне?
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• Што адбылося, калі вы паспрабавалі зрабіць гэта (паведамленне пра памылку, паведамленне ў радку стану гульні ...)?
• Якім браўзэрам вы карыстаецеся?
Firefox 75.0
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• На якім кроку гульні адбылася праблема (якая была інструкцыя ў той момант у гульні)?
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. -
• Што адбылося, калі вы паспрабавалі здзейсніць гульнявое дзеянне (паведамленне пра памылку, паведамленне ў радку стану гульні ...)?
• Якім браўзэрам вы карыстаецеся?
Firefox 75.0
-
• Калі ласка, апішыце памылку адлюстравання. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. • Якім браўзэрам вы карыстаецеся?
Firefox 75.0
-
• Калі ласка, скапіруйце тэкст на англійскай замест перакладу на ваш мову. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Дзе можна знайсьці гэты тэкст у сістэме перакладу? Калі так, ці быў ён перакладзены больш за 24 гадзін таму?
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. • Якім браўзэрам вы карыстаецеся?
Firefox 75.0
-
• Калі ласка, дакладна і коратка апішыце сваю прапанову, каб зрабіць яе найбольш даступнай для разумення.
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. • Якім браўзэрам вы карыстаецеся?
Firefox 75.0
Гісторыя справаздачы
It was a missclick and this could help since there is no undo for this action
Дадайце да гэтага дакладу
- Іншая Табліца ID / ID ходу
- Ці F5 вырашыла Вашу праблему?
- Ці з'яўлялася праблема некалькі разоў? Кожны раз? Выпадкова?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
