#22238: "Picking a Forest tile should serve as confirmation for worker tile"
Пра што гэтая справаздача?
Што адбылося? Калі ласка, абярыце з ніжэй прапісаныя
Што адбылося? Калі ласка, абярыце з ніжэй прапісаныя
Калі ласка, праверце, ці існуе ўжо справаздача на тую ж тэму
Калі гэта так, ПРАГАЛАСУЙЦЕ за гэтую справаздачу. Справаздачы з найбольшай колькасцю галасоў будуць разглядацца У ПЕРШУЮ ЧАРГУ!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Дэталёвае апісанне
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• Калі ласка, скапіруйце тэкст памылкі, якую вы бачыце на экране (калі яна ёсць).
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. -
• Калі ласка, растлумачце, што вы хацелі зрабіць, што вы зрабілі і што здарылася
• Якім браўзэрам вы карыстаецеся?
Mozilla v5
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• Калі ласка, скапіруйце тэкст на англійскай замест перакладу на ваш мову. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Дзе можна знайсьці гэты тэкст у сістэме перакладу? Калі так, ці быў ён перакладзены больш за 24 гадзін таму?
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. • Якім браўзэрам вы карыстаецеся?
Mozilla v5
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• Калі ласка, дакладна і коратка апішыце сваю прапанову, каб зрабіць яе найбольш даступнай для разумення.
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. • Якім браўзэрам вы карыстаецеся?
Mozilla v5
-
• Што было намалявана на экране, калі вас заблакавала? (Пусты экран? Частка гульнявога стала? Паведамленне пра памылку?)
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. • Якім браўзэрам вы карыстаецеся?
Mozilla v5
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• Якая частка правілаў не выкананая ў версіі BGA
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. -
• Ці відаць парушэнне правілаў у паўторы гульні? Калі так, то на якім хаду?
• Якім браўзэрам вы карыстаецеся?
Mozilla v5
-
• Якое гульнявое дзеянне вы хацелі зрабіць?
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. -
• Што вы спрабавалі зрабіць, каб выканаць гэтае гульнявое дзеянне?
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• Што адбылося, калі вы паспрабавалі зрабіць гэта (паведамленне пра памылку, паведамленне ў радку стану гульні ...)?
• Якім браўзэрам вы карыстаецеся?
Mozilla v5
-
• На якім кроку гульні адбылася праблема (якая была інструкцыя ў той момант у гульні)?
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. -
• Што адбылося, калі вы паспрабавалі здзейсніць гульнявое дзеянне (паведамленне пра памылку, паведамленне ў радку стану гульні ...)?
• Якім браўзэрам вы карыстаецеся?
Mozilla v5
-
• Калі ласка, апішыце памылку адлюстравання. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. • Якім браўзэрам вы карыстаецеся?
Mozilla v5
-
• Калі ласка, скапіруйце тэкст на англійскай замест перакладу на ваш мову. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Дзе можна знайсьці гэты тэкст у сістэме перакладу? Калі так, ці быў ён перакладзены больш за 24 гадзін таму?
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. • Якім браўзэрам вы карыстаецеся?
Mozilla v5
-
• Калі ласка, дакладна і коратка апішыце сваю прапанову, каб зрабіць яе найбольш даступнай для разумення.
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. • Якім браўзэрам вы карыстаецеся?
Mozilla v5
Гісторыя справаздачы
But this one will be hard to change because it changes strongly the progammation : "to have the ability to click on forest as a confirmation of worker tile rotation".
But it's a good idea : I must analyse this deeply.
Maybe for hard gamers, yes.
But for casual users, one more click is maybe more comprehensive.
Have you examples of games where an action works like a confirm for the previous action ?
In the real game, you directly put the worker tile (with the correct rotation), and then you pick the forest you want before deciding where to put it.
From the programmation point of view, it changes the valid actions that can be performed during the worker tile state. It also changes the transitions of your automata/finite state machine.
I will keep an eye on other games to spot such "shortcuts" (but actually it's confirm, when you didn't make an error, that is a longer path !)
... The right side of the board is not fixed : player scores are scrollable. If I put the jungle display on this side, the risk is to be hidden on small screen (15' and notepads).
In addition, #22376 suggests to show remaing tiles in all player zone : this decreases the avalaible space on the right side.
Дадайце да гэтага дакладу
- Іншая Табліца ID / ID ходу
- Ці F5 вырашыла Вашу праблему?
- Ці з'яўлялася праблема некалькі разоў? Кожны раз? Выпадкова?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
