#54926: "Add map rotation for last player to "Random Map" variant"
Пра што гэтая справаздача?
Што адбылося? Калі ласка, абярыце з ніжэй прапісаныя
Што адбылося? Калі ласка, абярыце з ніжэй прапісаныя
Калі ласка, праверце, ці існуе ўжо справаздача на тую ж тэму
Калі гэта так, ПРАГАЛАСУЙЦЕ за гэтую справаздачу. Справаздачы з найбольшай колькасцю галасоў будуць разглядацца У ПЕРШУЮ ЧАРГУ!
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Дэталёвае апісанне
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• Калі ласка, скапіруйце тэкст памылкі, якую вы бачыце на экране (калі яна ёсць).
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
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• Калі ласка, растлумачце, што вы хацелі зрабіць, што вы зрабілі і што здарылася
• Якім браўзэрам вы карыстаецеся?
Google Chrome v94
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• Калі ласка, скапіруйце тэкст на англійскай замест перакладу на ваш мову. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Дзе можна знайсьці гэты тэкст у сістэме перакладу? Калі так, ці быў ён перакладзены больш за 24 гадзін таму?
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
• Якім браўзэрам вы карыстаецеся?
Google Chrome v94
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• Калі ласка, дакладна і коратка апішыце сваю прапанову, каб зрабіць яе найбольш даступнай для разумення.
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
• Якім браўзэрам вы карыстаецеся?
Google Chrome v94
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• Што было намалявана на экране, калі вас заблакавала? (Пусты экран? Частка гульнявога стала? Паведамленне пра памылку?)
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
• Якім браўзэрам вы карыстаецеся?
Google Chrome v94
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• Якая частка правілаў не выкананая ў версіі BGA
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
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• Ці відаць парушэнне правілаў у паўторы гульні? Калі так, то на якім хаду?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v94
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• Якое гульнявое дзеянне вы хацелі зрабіць?
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
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• Што вы спрабавалі зрабіць, каб выканаць гэтае гульнявое дзеянне?
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• Што адбылося, калі вы паспрабавалі зрабіць гэта (паведамленне пра памылку, паведамленне ў радку стану гульні ...)?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v94
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• На якім кроку гульні адбылася праблема (якая была інструкцыя ў той момант у гульні)?
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
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• Што адбылося, калі вы паспрабавалі здзейсніць гульнявое дзеянне (паведамленне пра памылку, паведамленне ў радку стану гульні ...)?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v94
-
• Калі ласка, апішыце памылку адлюстравання. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
• Якім браўзэрам вы карыстаецеся?
Google Chrome v94
-
• Калі ласка, скапіруйце тэкст на англійскай замест перакладу на ваш мову. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Дзе можна знайсьці гэты тэкст у сістэме перакладу? Калі так, ці быў ён перакладзены больш за 24 гадзін таму?
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
• Якім браўзэрам вы карыстаецеся?
Google Chrome v94
-
• Калі ласка, дакладна і коратка апішыце сваю прапанову, каб зрабіць яе найбольш даступнай для разумення.
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
• Якім браўзэрам вы карыстаецеся?
Google Chrome v94
Гісторыя справаздачы
We may or may not implement something similar at a future date, but for now we'll restate our advice to use the game modes that you like best. If you play at a a very high experience level (<10% of the the BGA userbase does, and I'm not one of them), the random map is probably not for you. Fortunately, there are other (official) modes that still work well.
Дадайце да гэтага дакладу
- Іншая Табліца ID / ID ходу
- Ці F5 вырашыла Вашу праблему?
- Ці з'яўлялася праблема некалькі разоў? Кожны раз? Выпадкова?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
