#63467: "Random Number generator"
Пра што гэтая справаздача?
Што адбылося? Калі ласка, абярыце з ніжэй прапісаныя
Што адбылося? Калі ласка, абярыце з ніжэй прапісаныя
Калі ласка, праверце, ці існуе ўжо справаздача на тую ж тэму
Калі гэта так, ПРАГАЛАСУЙЦЕ за гэтую справаздачу. Справаздачы з найбольшай колькасцю галасоў будуць разглядацца У ПЕРШУЮ ЧАРГУ!
| # | Status | Votes | Game | Type | Title | Last update |
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Дэталёвае апісанне
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• Калі ласка, скапіруйце тэкст памылкі, якую вы бачыце на экране (калі яна ёсць).
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
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• Калі ласка, растлумачце, што вы хацелі зрабіць, што вы зрабілі і што здарылася
• Якім браўзэрам вы карыстаецеся?
Google Chrome v100
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• Калі ласка, скапіруйце тэкст на англійскай замест перакладу на ваш мову. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Дзе можна знайсьці гэты тэкст у сістэме перакладу? Калі так, ці быў ён перакладзены больш за 24 гадзін таму?
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
• Якім браўзэрам вы карыстаецеся?
Google Chrome v100
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• Калі ласка, дакладна і коратка апішыце сваю прапанову, каб зрабіць яе найбольш даступнай для разумення.
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
• Якім браўзэрам вы карыстаецеся?
Google Chrome v100
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• Што было намалявана на экране, калі вас заблакавала? (Пусты экран? Частка гульнявога стала? Паведамленне пра памылку?)
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
• Якім браўзэрам вы карыстаецеся?
Google Chrome v100
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• Якая частка правілаў не выкананая ў версіі BGA
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
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• Ці відаць парушэнне правілаў у паўторы гульні? Калі так, то на якім хаду?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v100
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• Якое гульнявое дзеянне вы хацелі зрабіць?
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
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• Што вы спрабавалі зрабіць, каб выканаць гэтае гульнявое дзеянне?
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• Што адбылося, калі вы паспрабавалі зрабіць гэта (паведамленне пра памылку, паведамленне ў радку стану гульні ...)?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v100
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• На якім кроку гульні адбылася праблема (якая была інструкцыя ў той момант у гульні)?
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
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• Што адбылося, калі вы паспрабавалі здзейсніць гульнявое дзеянне (паведамленне пра памылку, паведамленне ў радку стану гульні ...)?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v100
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• Калі ласка, апішыце памылку адлюстравання. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
• Якім браўзэрам вы карыстаецеся?
Google Chrome v100
-
• Калі ласка, скапіруйце тэкст на англійскай замест перакладу на ваш мову. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Дзе можна знайсьці гэты тэкст у сістэме перакладу? Калі так, ці быў ён перакладзены больш за 24 гадзін таму?
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
• Якім браўзэрам вы карыстаецеся?
Google Chrome v100
-
• Калі ласка, дакладна і коратка апішыце сваю прапанову, каб зрабіць яе найбольш даступнай для разумення.
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.
• Якім браўзэрам вы карыстаецеся?
Google Chrome v100
Гісторыя справаздачы
Also, we had the same 4 players and selected replay option. The game displays message saying that player order is randomized, but we were in same order each game.
I had purchased sectors and set my board up to give me victory points any time I rolled a 7 or above. I rolled victory points once, and has to spend a cube to move to victory points a second time. It is ridiculous that in 50+ turns I could not roll a 7 or above. Fix your dice roller!
A simple solution for tracking dice throws is already there. All that needs to change with the stats at the end is to breakout a second column so that you can see the occurrences of single die results, then the second column shows "Two-Die" results. Right now having them combined is meaningless, but to see those separately, along with a total column at the end, will give you easily scrapeable data. One game of course won't be enough (anyone who's played roulette and seen a run of 50 reds knows what I'm talking about), and you'll have to extrapolate for 1's and 12 over 2 and 6's, but seeing that data over dozens of games might help people see if it's truly close to random.
Дадайце да гэтага дакладу
- Іншая Табліца ID / ID ходу
- Ці F5 вырашыла Вашу праблему?
- Ці з'яўлялася праблема некалькі разоў? Кожны раз? Выпадкова?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
