#68042: "Introduce a turbo variant where you pick all you diplomacy bonuses at the start of your turn "
Пра што гэтая справаздача?
Што адбылося? Калі ласка, абярыце з ніжэй прапісаныя
Што адбылося? Калі ласка, абярыце з ніжэй прапісаныя
Калі ласка, праверце, ці існуе ўжо справаздача на тую ж тэму
Калі гэта так, ПРАГАЛАСУЙЦЕ за гэтую справаздачу. Справаздачы з найбольшай колькасцю галасоў будуць разглядацца У ПЕРШУЮ ЧАРГУ!
| # | Status | Votes | Game | Type | Title | Last update |
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Дэталёвае апісанне
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• Калі ласка, скапіруйце тэкст памылкі, якую вы бачыце на экране (калі яна ёсць).
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
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• Калі ласка, растлумачце, што вы хацелі зрабіць, што вы зрабілі і што здарылася
• Якім браўзэрам вы карыстаецеся?
Google Chrome v103
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• Калі ласка, скапіруйце тэкст на англійскай замест перакладу на ваш мову. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Дзе можна знайсьці гэты тэкст у сістэме перакладу? Калі так, ці быў ён перакладзены больш за 24 гадзін таму?
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
• Якім браўзэрам вы карыстаецеся?
Google Chrome v103
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• Калі ласка, дакладна і коратка апішыце сваю прапанову, каб зрабіць яе найбольш даступнай для разумення.
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
• Якім браўзэрам вы карыстаецеся?
Google Chrome v103
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• Што было намалявана на экране, калі вас заблакавала? (Пусты экран? Частка гульнявога стала? Паведамленне пра памылку?)
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
• Якім браўзэрам вы карыстаецеся?
Google Chrome v103
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• Якая частка правілаў не выкананая ў версіі BGA
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
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• Ці відаць парушэнне правілаў у паўторы гульні? Калі так, то на якім хаду?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v103
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• Якое гульнявое дзеянне вы хацелі зрабіць?
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
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• Што вы спрабавалі зрабіць, каб выканаць гэтае гульнявое дзеянне?
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• Што адбылося, калі вы паспрабавалі зрабіць гэта (паведамленне пра памылку, паведамленне ў радку стану гульні ...)?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v103
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• На якім кроку гульні адбылася праблема (якая была інструкцыя ў той момант у гульні)?
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
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• Што адбылося, калі вы паспрабавалі здзейсніць гульнявое дзеянне (паведамленне пра памылку, паведамленне ў радку стану гульні ...)?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v103
-
• Калі ласка, апішыце памылку адлюстравання. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
• Якім браўзэрам вы карыстаецеся?
Google Chrome v103
-
• Калі ласка, скапіруйце тэкст на англійскай замест перакладу на ваш мову. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Дзе можна знайсьці гэты тэкст у сістэме перакладу? Калі так, ці быў ён перакладзены больш за 24 гадзін таму?
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
• Якім браўзэрам вы карыстаецеся?
Google Chrome v103
-
• Калі ласка, дакладна і коратка апішыце сваю прапанову, каб зрабіць яе найбольш даступнай для разумення.
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
• Якім браўзэрам вы карыстаецеся?
Google Chrome v103
Гісторыя справаздачы
Here's the way it'll work:
1) For each diplomacy track, you'll be able to select "always ask", "2 GEMs", "1 VP", "Resource", or "last reward taken for this track"
2) If the indicated reward is available for that track when the action is taken, the game will automatically pick it for you. (If not, it'll ask you like normal.)
3) If you ever advance on that diplomacy track, the game will automatically reset your choice to "always ask" so that you don't forget to switch it to a better choice. Otherwise, it's up to you to change your choice when you no longer want that particular reward. If you think you'll want two different rewards on before it comes back to you, you should set it to "always ask"
The selection was chosen because it strikes a balance between flexibility (choosing what you want) and interface simplicity (as opposed to a pull-down menu with every possible combination of which two elements you could pick at some tiers or programming in a long sequence of what you want).
I've just completed testing the backend logic to ensure that everything works. It'll require the other developer to implement an interface for it, which may take a little while. Still, you'll hopefully appreciate an update of what's in the works.
an example metal-point-food-water-2gems-1gem
then it will pick the highest possible rewards according to the slider. it also works for the double rewards
The method described was chosen because it strikes a balance between flexibility (choosing what you want) and interface simplicity.
We'll keep an eye on it. If it's causing more player confusion than it solves, we may tweak or remove it.
There were some early implantation issues causing it to spontaneously reset, but those should be resolved now.
Дадайце да гэтага дакладу
- Іншая Табліца ID / ID ходу
- Ці F5 вырашыла Вашу праблему?
- Ці з'яўлялася праблема некалькі разоў? Кожны раз? Выпадкова?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
