#79476: "Unable to view teammate ability cards"
Пра што гэтая справаздача?
Што адбылося? Калі ласка, абярыце з ніжэй прапісаныя
Што адбылося? Калі ласка, абярыце з ніжэй прапісаныя
Калі ласка, праверце, ці існуе ўжо справаздача на тую ж тэму
Калі гэта так, ПРАГАЛАСУЙЦЕ за гэтую справаздачу. Справаздачы з найбольшай колькасцю галасоў будуць разглядацца У ПЕРШУЮ ЧАРГУ!
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Дэталёвае апісанне
• Калі ласка, скапіруйце тэкст памылкі, якую вы бачыце на экране (калі яна ёсць).
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Калі ласка, растлумачце, што вы хацелі зрабіць, што вы зрабілі і што здарылася
I should be able to view the ability cards of my teammate and a hover text on their dice is not sufficient. On mobile, it is not intuitive or made known that selecting the teammate's rolled dice faces will show their abilities they must choose from.• Якім браўзэрам вы карыстаецеся?
Google Chrome v108
• Калі ласка, скапіруйце тэкст на англійскай замест перакладу на ваш мову. Калі ў вас ёсць скрыншот гэтай памылкі (добрая звычка), вы можаце скарыстацца Imgur.com, каб загрузіць яго і ўставіць сюды спасылку.
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Дзе можна знайсьці гэты тэкст у сістэме перакладу? Калі так, ці быў ён перакладзены больш за 24 гадзін таму?
I should be able to view the ability cards of my teammate and a hover text on their dice is not sufficient. On mobile, it is not intuitive or made known that selecting the teammate's rolled dice faces will show their abilities they must choose from.• Якім браўзэрам вы карыстаецеся?
Google Chrome v108
• Калі ласка, дакладна і коратка апішыце сваю прапанову, каб зрабіць яе найбольш даступнай для разумення.
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Якім браўзэрам вы карыстаецеся?
Google Chrome v108
• Што было намалявана на экране, калі вас заблакавала? (Пусты экран? Частка гульнявога стала? Паведамленне пра памылку?)
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Якім браўзэрам вы карыстаецеся?
Google Chrome v108
• Якая частка правілаў не выкананая ў версіі BGA
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Ці відаць парушэнне правілаў у паўторы гульні? Калі так, то на яком хаду?
I should be able to view the ability cards of my teammate and a hover text on their dice is not sufficient. On mobile, it is not intuitive or made known that selecting the teammate's rolled dice faces will show their abilities they must choose from.• Якім браўзэрам вы карыстаецеся?
Google Chrome v108
• Якое гульнявое дзеянне вы хацелі зрабіць?
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Што вы спрабавалі зрабіць, каб выканаць гэтае гульнявое дзеянне?
I should be able to view the ability cards of my teammate and a hover text on their dice is not sufficient. On mobile, it is not intuitive or made known that selecting the teammate's rolled dice faces will show their abilities they must choose from.• Што адбылося, калі вы паспрабавалі зрабіць гэта (паведамленне пра памылку, паведамленне ў радку стану гульні ...)?
Again, on mobile there is no clear indication that selecting the dice face of a teammate will display their available actions. This is not a sufficient way to present the information that would be available to all players in the physical table top version of the game.• Якім браўзэрам вы карыстаецеся?
Google Chrome v108
• На якім кроку гульні адбылася праблема (якая была інструкцыя ў той момант у гульні)?
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Што адбылося, калі вы паспрабавалі здзейсніць гульнявое дзеянне (паведамленне пра памылку, паведамленне ў радку стану гульні ...)?
I should be able to view the ability cards of my teammate and a hover text on their dice is not sufficient. On mobile, it is not intuitive or made known that selecting the teammate's rolled dice faces will show their abilities they must choose from.• Якім браўзэрам вы карыстаецеся?
Google Chrome v108
• Калі ласка, апішыце памылку адлюстравання. Калі ў вас ёсць скрыншот гэтай памылкі (добрая звычка), вы можаце скарыстацца Imgur.com, каб загрузіць яго і ўставіць сюды спасылку.
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Якім браўзэрам вы карыстаецеся?
Google Chrome v108
• Калі ласка, скапіруйце тэкст на англійскай замест перакладу на ваш мову. Калі ў вас ёсць скрыншот гэтай памылкі (добрая звычка), вы можаце скарыстацца Imgur.com, каб загрузіць яго і ўставіць сюды спасылку.
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Дзе можна знайсьці гэты тэкст у сістэме перакладу? Калі так, ці быў ён перакладзены больш за 24 гадзін таму?
I should be able to view the ability cards of my teammate and a hover text on their dice is not sufficient. On mobile, it is not intuitive or made known that selecting the teammate's rolled dice faces will show their abilities they must choose from.• Якім браўзэрам вы карыстаецеся?
Google Chrome v108
• Калі ласка, дакладна і коратка апішыце сваю прапанову, каб зрабіць яе найбольш даступнай для разумення.
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Якім браўзэрам вы карыстаецеся?
Google Chrome v108
Гісторыя справаздачы
Another option would utilize the same action that the "Toggle Guards" button in a two-player game currently uses. Perhaps it could be implemented as a "Toggle Teammate Cards" button, or possibly a toggle button for each player.
The final option is to have the other player ability cards below my ability cards available for view by scrolling.
Further, BGA adaptations require publisher approval before it can be released. The publisher has made it clear that the other players' cards should not be visible.
I am currently working on clearer messages for the commander's actions. Each issue should be listed as a separate bug report in future.
Consider an asynchronous game. I ask in chat what my teammate's card does. But it's my turn, and they get no notification of it. They don't answer because they don't realize there is anything needed of them. Play stalls out.
I come back to a game where my teammate played their turn. I look in the game log to see what happened. The game log tells me the flavor text name of what my teammate did. Since I can't see the card, I have to hunt the log for what they actually did because I can't remember what the "Feint" action means.
It's all well and good for a designer to want to make a game that fosters this beautiful display of camaraderie and unbreakable, lifelong relationships. But crippling the gameplay experience in this way in the name of bonding and teamwork makes for a weaker overall experience and limits the appeal to a wider audience.
And the argument that we want to avoid having one player tell everyone what to do is invalid; alphagaming is a player problem, not a design problem.
Perhaps the fear of quarterbacking or alphagaming is because you know someone very well with a strong desire to not take input from others and command control?
Дадайце да гэтага дакладу
- Іншая Табліца ID / ID ходу
- Ці F5 вырашыла Вашу праблему?
- Ці з'яўлялася праблема некалькі разоў? Кожны раз? Выпадкова?
- Калі ў вас ёсць скрыншот гэтай памылкі (добрая звычка), вы можаце скарыстацца Imgur.com, каб загрузіць яго і ўставіць сюды спасылку.