#99467: "Reduce skeuomorphism and wasted UI space"
Пра што гэтая справаздача?
Што адбылося? Калі ласка, абярыце з ніжэй прапісаныя
Што адбылося? Калі ласка, абярыце з ніжэй прапісаныя
Калі ласка, праверце, ці існуе ўжо справаздача на тую ж тэму
Калі гэта так, ПРАГАЛАСУЙЦЕ за гэтую справаздачу. Справаздачы з найбольшай колькасцю галасоў будуць разглядацца У ПЕРШУЮ ЧАРГУ!
| # | Status | Votes | Game | Type | Title | Last update |
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Дэталёвае апісанне
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• Калі ласка, скапіруйце тэкст памылкі, якую вы бачыце на экране (калі яна ёсць).
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! -
• Калі ласка, растлумачце, што вы хацелі зрабіць, што вы зрабілі і што здарылася
• Якім браўзэрам вы карыстаецеся?
Google Chrome v117
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• Калі ласка, скапіруйце тэкст на англійскай замест перакладу на ваш мову. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Дзе можна знайсьці гэты тэкст у сістэме перакладу? Калі так, ці быў ён перакладзены больш за 24 гадзін таму?
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! • Якім браўзэрам вы карыстаецеся?
Google Chrome v117
-
• Калі ласка, дакладна і коратка апішыце сваю прапанову, каб зрабіць яе найбольш даступнай для разумення.
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! • Якім браўзэрам вы карыстаецеся?
Google Chrome v117
-
• Што было намалявана на экране, калі вас заблакавала? (Пусты экран? Частка гульнявога стала? Паведамленне пра памылку?)
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! • Якім браўзэрам вы карыстаецеся?
Google Chrome v117
-
• Якая частка правілаў не выкананая ў версіі BGA
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! -
• Ці відаць парушэнне правілаў у паўторы гульні? Калі так, то на якім хаду?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v117
-
• Якое гульнявое дзеянне вы хацелі зрабіць?
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! -
• Што вы спрабавалі зрабіць, каб выканаць гэтае гульнявое дзеянне?
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• Што адбылося, калі вы паспрабавалі зрабіць гэта (паведамленне пра памылку, паведамленне ў радку стану гульні ...)?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v117
-
• На якім кроку гульні адбылася праблема (якая была інструкцыя ў той момант у гульні)?
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! -
• Што адбылося, калі вы паспрабавалі здзейсніць гульнявое дзеянне (паведамленне пра памылку, паведамленне ў радку стану гульні ...)?
• Якім браўзэрам вы карыстаецеся?
Google Chrome v117
-
• Калі ласка, апішыце памылку адлюстравання. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! • Якім браўзэрам вы карыстаецеся?
Google Chrome v117
-
• Калі ласка, скапіруйце тэкст на англійскай замест перакладу на ваш мову. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Дзе можна знайсьці гэты тэкст у сістэме перакладу? Калі так, ці быў ён перакладзены больш за 24 гадзін таму?
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! • Якім браўзэрам вы карыстаецеся?
Google Chrome v117
-
• Калі ласка, дакладна і коратка апішыце сваю прапанову, каб зрабіць яе найбольш даступнай для разумення.
Game implementation is really good so far, but I'd like to suggest rethinking how some things are displayed so they're less skeuomorphic and more adequate to a digital environment.
Mainly, I'd like to point out:
1. The way the game currently displays the favored/unfavored suits is not really good. The ornate piece looks great on the physical version, but doesn't really stand out in this digital version. Perhaps it would better to simply fill in the circle with its own color instead of using a graphic representation of the physical piece? Maybe also dim color for the unfavored suits as well, to help the favored pop out more?
2. There is no need to have the point track along the edges of the map in the digital version. It looks nice, but wastes a lot of precious screen real estate, and could be easily replaced by a smaller element. Perhaps a simple strip above the map? (There's an argument for simply having the score by each player's name. Root has a point track in the physical version, but the digital implementation does away with it completely, to no detriment.)
3. Remaining coalition pieces also take up an enormous amount of space that could arguably be tightened up. I'm sure there's a way to make this element significantly smaller while retaining it's "glance-ability".
What do you think?
Thanks for the work so far! • Якім браўзэрам вы карыстаецеся?
Google Chrome v117
Гісторыя справаздачы
For now I don't I will make much changes as it would be quite some work I'd rather spend on other improvements, but I will revisit if it gets a lot of votes. There' are some other things I would like to take a look at to reduce UI space though. Removing the active events container for example and have a players hand fixed at bottom of the screen.
I guess the core issue is there's currently a lot of scrolling up and down, you know? Scroll down to see what's in everyone's courts, then up to see what's on the market, then down again to see if you're going to have to pay a bribe to play a card, then back up to check the favored suit, then back down to see if I get any bonus actions from the favored suit…
Some of it is going to be unavoidable, for sure. My suggestions were all in the interest of avoiding it as much as possible.
You are aware that the UI will show in two columns if your screen is wide enough or if you zoom out which pretty much removes the scrolling? Thinking about it it might be possible to add zoom buttons somewhere so it's possible to do from the game instead of using browser zoom.
Дадайце да гэтага дакладу
- Іншая Табліца ID / ID ходу
- Ці F5 вырашыла Вашу праблему?
- Ці з'яўлялася праблема некалькі разоў? Кожны раз? Выпадкова?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
