perch
In Perch, players fight for control of locations by commanding birds of their own and other players' flocks. Earn points and command woodland creatures by having the most birds on a location, pushing your foes off the perch, and breaking ties to take the lead.
Each round, players add their birds into a shared bag. Players then draw birds of their own, and other players take turns stacking birds on location tiles. Each location tile will award variable points for majorities and sometimes grant players a unique ability. The game ends after five rounds, and the player who has earned the most points wins.
With a modular tile configuration and a variety of woodland creatures to control, each game will present a new tactical challenge.
Колькасць гульцоў: 2 - 5
Працягласць гульні: 56 mn
Складанасць: 2 / 5
Згуляйце ў perch і 1250 іншых гульняў онлайн.
Без запампоўкі, проста з вашага браўзэра.
З вашымі сябрамі і тысячамі гульцоў з усяго свету.
Гуляйце бясплатна.
Згуляйце ў perch і 1250 іншых гульняў онлайн.
Без запампоўкі, проста з вашага браўзэра.
З вашымі сябрамі і тысячамі гульцоў з усяго свету.
Гуляйце бясплатна.
Кароткія правілы
Setup
Each player receives 2 objective cards and must keep one.
Migration Phase
Each player places 2 of their birds in the migration bag.
Recruit Phase
Each player receives 2 of their birds and also draw 2 random birds from the migration bag.
Perch Phase
This is the main phase of the game. Each player takes turn placing exactly one bird on one of the tiles. Birds must be stacked on top of other birds of the some color. Placing a bird in a nest counts as one more bird of that color on the tile.
Before or after placing a bird, the player may use a bonus action:
- Place a birdhouse. This counts as one more bird and protects the birds from effects of creatures and zap.
- Zap a bird. Remove a bird from any tile and send them to the fountain.
- Activate a creature. Each creature can only be activated one per Perch Phase.
When all players have placed all their birds, the Perch Phase ends.
Upkeep Phase
- Each location is scored: the player with the most birds scores the first points on the tile, the second most scores the second points, and the third most scores the third points. Ties cancels each other.
- The turn order is then determined: this player with the highest score goes first, the second highest goes second, and so on. In case of a tie, the player with that arrived first at that score is considered first.
- Creature are made available.
- Trigger tiles with upkeep effects.
- Advance the round marker. At the start of the 4th round, players gain a birdhouse. On the 5th round, players gain a zap token. At the end of the 5th round, the game ends.
- If the game has not ended, a new Migration Phase starts.
End Game Scoring
- Birds in the migration bag are send to the plaza.
- Each player reveals their objective card and scores points accordingly.
- The player with the largest flock on a single tile scores 10 points.
- Each controlled tile scores 3 points to their controller.
- Each bird on the fountain scores points according to their height.
- Each bird on the plaza scores 1 point.
The player with the most points wins. In case of a tie, the player with the most birdson a single tile wins. In case of a tie, the player with the most birds on the fountain wins. If still tied, the players share the victory.
