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P.I. is a pure deduction game, with players competing in three consecutive mini-games in order to see who's got the best chops in terms of solving their cases.
Each mini-game plays out the same way. To start, you receive in secret one suspect card (out of 12), one crime card (out of 10), and one location card (out of 14); this set of information represents the case that the player to your left must solve. The game board shows fourteen locations arranged so that each location touches a few others; each location has space for a suspect and crime tile. Shuffle the suspect tiles (12, plus two "no suspect") and the crime tiles (10, plus four "no crime"), then place one face up in each location. Each suspect, crime and location is included in a deck of evidence cards, and nine evidence cards are revealed.
On a turn, a player either places an investigator, chooses an evidence card, or attempts to solve her case. When you place an investigator in a location, the player to your right looks at his case cards, then places a disc on this space for each case card he holds that matches the suspect, crime or location in this space. Additionally, he places a cube on this space for each suspect, crime or location that's adjacent to this space.
When you choose an evidence card, the player to your right places a disc on the matching tile if the card matches one of the case cards he holds, places a cube on the matching tile if this tile is adjacent to a tile matching one of the case cards he holds, or places nothing if you've made a wild-eyed guess and the tile isn't adjacent to anything.
To attempt to solve the case, you place a black token on your guesses. If wrong, you're penalized two points and continue play next turn. If right, you receive 7, 5, 3 or 1 points depending on how many others have solved their cases in earlier rounds.
The mini-game ends once everyone has solved their case or only one case remains unsolved. All used investigators are removed from play, then the board and cards are reset for the next mini-case. Each player has only five investigators total, so use them wisely!
Whoever has the most points after three mini-cases wins.
Колькасць гульцоў: 2 - 5
Працягласць гульні: 21 mn
Складанасць: 2 / 5
Згуляйце ў pi і 1326 іншых гульняў онлайн.
Без запампоўкі, проста з вашага браўзэра.
З вашымі сябрамі і тысячамі гульцоў з усяго свету.
Гуляйце бясплатна.
Згуляйце ў pi і 1326 іншых гульняў онлайн.
Без запампоўкі, проста з вашага браўзэра.
З вашымі сябрамі і тысячамі гульцоў з усяго свету.
Гуляйце бясплатна.
Кароткія правілы
P.I. (Private Investigator) is a simple deductive game consisting of 3 mini-games.
Objective
Each player has three cases that they need to solve.
You win by getting the most points for solving the three cases.
To solve a case you need to show: The criminal, the location of the criminal and the type of the crime.
Each player solves their own unique case each in round. The player on your right has the cards which show the elements of the case you are solving.
Actions
Each turn you can do one of the following actions:
Use an investigator on a location (You only have 5 for the entire mini-game), or pick an evidence card, or attempt to solve the case.
Using an Investigator
Using an investigator on a location tells you the number of tiles matching your case in or near that location (either the criminal, the location or the crime) discs and cubes are placed on the investigator as follows:
- Disc: An element is in this investigator's location.
- Cube: An element is in a location that is adjacent to this investigator's location.
Which element is present is not indicated.
- Note: You only have 5 Investigators and they are 'one use' only for all three rounds of the entire game.
Example Results
| Exact Cards | Adjacent Cards | 'Components Used |
|---|---|---|
| 3 Exact | 0 Adjacent | 3 discs / 0 cube, All matching cards are on that location, how lucky! |
| 2 Exact | 1 Adjacent | 2 discs / 1 cube |
| 1 Exact | 2 Adjacent | 1 disc / 2 cubes |
| 0 Exact | 3 Adjacent | 0 disc / 3 cubes |
| 2 Exact | 0 Adjacent | 2 disc / 0 cubes |
| 1 Exact | 1 Adjacent | 1 disc / 1 cubes |
| 1 Exact | 0 Adjacent | 1 disc / 0 cubes |
| 0 Exact | 0 Adjacent | 0 disc / 0 cubes |
Using Evidence Cards
Using an evidence card allows you to investigate one particular element of your case, it will only tell you the matching cards that are the same type as the selected evidence card.
- Disc: If the Evidence card matches one of your Case cards, a disc is placed on the matching tile.
- Cube: If the case card's tile is in an adjacent location to the evidence card's tile then a cube will be placed on the tile.
Additional Rules With Using Evidence Cards
- If you already have a disc/cube on one of your Investigator counters and it corresponds with the selected Evidence card then the disc/cube is moved from the investigator counter to the tile matching the selected evidence card.
- If a disc/cube is placed then it must be placed on the tile.
- If no disc/cube is placed then you place the Evidence card in front of your position to remind you that no information was gained.
- If you do place a disc/cube then you discard the card.
Attempt to Solve the Case
Finally you can attempt to solve the case, click on a criminal, a location and a crime type.
If you're right, then you get points according to how many players solve their cases before you (7 for first, 5 for second, 3 for third and 1 for fourth).
If you're wrong, then you lose 2 points.
The rules seem to imply that you can try to solve only once, and then the round's over for you. On BGA, that's not the case, you can try again, but you accrue the VP penalties (and lose time). If everyone has solved but you, you get 0 points (and penalties you have accrued).
Phases
The game consists of 3 rounds, players are attempting to solve one case in every round.
Each round is composed of phases where each player takes a turn playing one action (beginning with the starting player)
Solving a case
Once a player solves a case for the first time in that round, (in phase 6 of the current round for example,) they get 7 points, and each subsequent player who solves their case in the same phase (phase 6 in our example) also gets 7 points.
Once the phase ends, if there are at least two players who didn't solve the case yet, then the game continues, but on the phase the next player solves the case they get 2 less points and that goes for all players who solve the case in that same phase.
This continues on and on, until only 1 (or 0) player remains.
That player won't gain any points, and the next round starts.
