Sobek для 2 гульцоў
In Sobek: 2 Players, both opponents collect and sell Goods to earn the most Victory Points.
On their turn, the player chooses among 3 options: take a tile on the Market, sell a set of Goods or play a Character.
When the player takes a tile, they select one on the Ankh pawn’s line and add it to their hand.
They then place the Ankh pawn in the line that is indicated by the tile they just took, which determines the choices available to their opponent.
When they have enough in hand, a player can sell a set of at least 3 tiles of the same type.
These tiles will earn them Victory Points at the end of the game, depending on both their quantity and the amount of Scarabs that they feature.
A player can also use a Character to benefit from its powerful special ability.
Planning ahead and analysing which opportunities you offer to you opponent on their next move is key to playing the best moves and winning the game.
Колькасць гульцоў: 2
Працягласць гульні: 10 mn
Складанасць: 2 / 5
Згуляйце ў Sobek для 2 гульцоў і 958 іншых гульняў онлайн.
Без запампоўкі, проста з вашага браўзэра.
З вашымі сябрамі і тысячамі гульцоў з усяго свету.
Гуляйце бясплатна.
Згуляйце ў Sobek для 2 гульцоў і 958 іншых гульняў онлайн.
Без запампоўкі, проста з вашага браўзэра.
З вашымі сябрамі і тысячамі гульцоў з усяго свету.
Гуляйце бясплатна.
Кароткія правілы
Overview
Have the most wealth and least corruption by game's end
Turn
On a turn, a player can take a tile, activate a character, or sell a set of goods
Take a Tile
For the first turn, the first player takes a tile from the central 4 then orientates the Ankh based on the shaded sides of the tile (which may be diagonal or orthogonal)
Otherwise, a player can only take a tile if it is somewhere in the direction the Ankh currently points, and depending on what tile is taken the Ankh is re-orientated once again
If a player moves the Ankh more than a single space, the spaces passed over have their tiles removed from the board and the player takes these into their personal Corruption pile
If the tile taken has a Deben symbol on it, the player can either keep it as normal or trade it for a Deben taken blind
If the tile taken is a character, and thus has no shaded sides, the player chooses what direction the Ankh now faces, but it must face towards at least 1 tile if possible
If taking a tile causes the Ankh to face no tiles, leave it be, but the next time someone takes this action they will first re-fill the empty spaces then take from the central 4 NOT from that line
If the draw pile is empty at the start of a turn, a player CANNOT take this action even if there are tiles out on the board
Activate a character
Discard a character previously gained to take advantage of its effects
Sell Goods
You can only take this action if you hold at least 3 goods tiles of the same type (or a combo of 3 goods/matching characters/sobeks)
Sobeks are wild and count as any good
You are NOT required to sell if at 3, and equally don't have to sell all if taking the sell action e.g. if you have 5 fish you may only want to sell 4
All sold tiles go into your sold area for later scoring
If you sell the same good on another turn, you MUST still sell 3+ then add it to that goods collection in your sold area
The first time you sell a good, you MUST include 1 of that good, however expansion sellings do not have to include that good e.g. on sale 1, a player sells 3 fish, on sale 2 a player sells 1 character and 2 Sobek (wild)
Game End
The game ends as soon as one player cannot take any of the actions
The other player discards unplayed goods tiles
The players add up their corruption points, the player with the least corruption gains 1 Deben +1 Deben for every 3 corruption less than their opponent e.g. a corruption score of 6 and 9 the 6 player gains 2 Deben
Each goods type scores each player tiles multipled by scarab symbols in that set, e.g. a set of 3 tiles with 2 scarabs is worth 6 whilst a set of 5 tiles with 0 scarabs is worth nothing
Debens are now revealed and thier points added
The player with the most points wins! (lowest corruption breaks ties)