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Канфігурацыя стала

Рэжым гульні
Звычайны рэжым
Хуткасць гульні
Пакрокавы рэжым • Абмежаваны час
Час, адведзены кожнаму гульцу
Гульнявы час
24 гадзіны ў дзень (без гульнявога часу)
Game Map
Go West! In the mid-1800s this cry was the embodiment of the young nation’s belief in Manifest Destiny: that the United States should expand across the continent. While some of the early Railroad Barons felt it was best to focus on developing the economy in the Eastern U.S., new riches and lucrative opportunities awaited in the Wild West. Those who had the courage to build over the Rockies or through the Sierra Nevada and connect the East and West joined the pantheon of railroad visionaries. Do you have the skill to tame the West and be as successful as those who came before you?
Service Bounties initial deployment
Start with 4 random Service Bounties available face-up, and remove the rest from the game
Railways of Western US City Rotors
City Rotors are placed on San Francisco, Tacoma, Denver, Butte, Salt Lake City and Oklahoma City
Operation Card Draws
1 Operation Card (Default)
1 Operation Card drawn per turn
Mines
Mines are not used
Bidding Style
No bidding - Worst is First
There is an initial bid for game starting position then,
at the start of a new turn, the player order is determined by the current score.
Worst score becomes the new First Player.
Second worst is the new Second Player etc.
In case of scoring ties, the player with higher (worst) turn order wins the tie.
Empty City Marker count changes
Initial Cube Reduction
Initial Cube distribution per city in Eastern US, Western US, Transcontinental and North America is reduced by one in 2 or 3 player games

16 хв

сярэдні час чакання

Вынік гульні

Статыстыка

Канфігурацыя стала

Рэжым гульні
Звычайны рэжым
Хуткасць гульні
Пакрокавы рэжым • Абмежаваны час
+0:00 на ход (максімум 0:00)
Час, адведзены кожнаму гульцу
Гульнявы час
24 гадзіны ў дзень (без гульнявога часу)
Game Map
Go West! In the mid-1800s this cry was the embodiment of the young nation’s belief in Manifest Destiny: that the United States should expand across the continent. While some of the early Railroad Barons felt it was best to focus on developing the economy in the Eastern U.S., new riches and lucrative opportunities awaited in the Wild West. Those who had the courage to build over the Rockies or through the Sierra Nevada and connect the East and West joined the pantheon of railroad visionaries. Do you have the skill to tame the West and be as successful as those who came before you?
Service Bounties initial deployment
Start with 4 random Service Bounties available face-up, and remove the rest from the game
Railways of Western US City Rotors
City Rotors are placed on San Francisco, Tacoma, Denver, Butte, Salt Lake City and Oklahoma City
Operation Card Draws
1 Operation Card (Default)
1 Operation Card drawn per turn
Mines
Mines are not used
Bidding Style
No bidding - Worst is First
There is an initial bid for game starting position then,
at the start of a new turn, the player order is determined by the current score.
Worst score becomes the new First Player.
Second worst is the new Second Player etc.
In case of scoring ties, the player with higher (worst) turn order wins the tie.
Empty City Marker count changes
Initial Cube Reduction
Initial Cube distribution per city in Eastern US, Western US, Transcontinental and North America is reduced by one in 2 or 3 player games

Цяпер вакол стала

Інфармацыя аб гульні

Як гуляць?

Выдавец :

publisher

Распрацоўшчык :

WetDogIsHappy

Версія :

240819-1449





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